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Senior Interaction Designer for Complex Internal Tools

I design intuitive, scalable user experiences while meeting real-world constraints like firm requirements, ambitious scope and tight timelines.

I specialize in interaction design and prototyping for products that don’t start clean. Much of my work involves modernizing legacy systems, clarifying workflows and improving usability without the luxury of a blank slate or large project team.

What I focus on

  • Designing interaction flows that hold up across edge cases, user roles, and real-world usage

  • Using high-fidelity, interactive prototypes to clarify behavior, states, and tradeoffs before implementation

  • Establishing practical UI patterns that map cleanly to component-based systems

  • Improving existing products incrementally, without assuming greenfield conditions or expanding teams

  • Applying AI selectively where it reduces friction in design or development workflows, not where it obscures decision-making

How I tend to work

I don’t try to redesign systems or introduce new process for its own sake. I focus on improving clarity, usability, and flow where it meaningfully changes how people get their work done while staying grounded in realistic constraints.

That usually means

  • Getting close to the problem

  • Prototyping early and often

  • Sharing work before it’s “perfect”

  • Making tradeoffs explicit

Platform migration projects

These case studies reflect how I approach interaction problems under real-world constraints.

 

They’re not meant as blueprints, they’re examples of judgment, iteration, and decision-making.

Contact

If you’re looking for a senior designer who can work independently, navigate ambiguity, and improve complex internal tools without a large design org, we should talk.

 © 2026 danowens.com

 © 2026 danowens.com

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